PURPOSE of PRODUCTION and PROCESS

 
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PURPOSE of PRODUCTION and PROCESS
 PostPosted: Sun Oct 12, 2008 4:00 am Reply with quote  
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  Tim
KotF Developer & Admin
KotF Developer & Admin

Joined: 24 Jan 2003
Posts: 952


Location: Istanbul

I developed this project for one purpose only.

Fans from any age, who accepted the 30-year old Star Wars saga as a lifestyle,
have one common desire, a common dream. They have dreamed a Star Wars game
which will give them the opportunity to play as the movie characters, to play
in movie environments and feel 100% Star Wars atmosphere so that they would
play over and over again.

In order to reach that dream, I’ve worked for 5 years. I faced a lot of
technical difficulties and I expected no gain out of it. All I wanted is to
share my creativity with the world and make people happy who shares the same
feelings with me.

It is not possible to calculate the number of codes, the graphics, the time
for arranging the site & the forum I worked on in this 5 year period. I even
had some weight after the time I spent in front of the PC. Although I’m not
into sports, I can say that I’ve frozen the last 5 years of my life for this
project. I focused my concentration on the project so much that I could not
think of anything else. Even when I was outside or with my friends, I was
thinking of how to fix the problems I encountered while working on the project.

The weird thing is, whenever you try to spare more time, it is never enough;
because this is a complex project which has both a single and a multiplayer
gameplay, and which just one person is never strong enough to overcome it.
There are many times that you are drowned under details, and keep working
on them for years and years.

The thing that makes all these worthwhile is the support that I had from
around the world, this is how KotF got larger and larger. But of course,
there were ones who were jealous of the progress, they even claimed that the
project was completely fake. This is completely normal; whenever you promise
to produce something which will effect the entire world, there will be
troublemakers as well as supporters.

Most of you think that making a game is just composed of making maps and models.
Making maps and models is just the viewable part of the process. People who
work on maps do not program them to turn into levels, because in order to do
that they need a lot of details to know. If you are working on a serious
project and planning to share it with thousands of people, you have to know
everything about game making and the game engine you’re working on. In order to
prepare such a project like that, you must know something about programming from
top to toe and you must put forward an idea and produce your own radical solutions
with different approach.This is why there are teams in game development companies
who work on different segments.

KotF is not a product of a team work but was put together with the help of
hundreds of volunteered star wars fans. This is not an ordinary every day project.
KotF is more than a mod with its professional presentation, 6 different language
support; which makes it the greates mod project ever. It is 2 GB’s in total.I am
planning to release the second part within a few months, after it is completed
with your support. Most of the second part is ready but it requires some testing
and error detection before it is available for play.
Visit here to see a list http://www.kotf.com/main/parts.htm

As the developer of KotF, I have a request from the Star Wars fans. While you
play the game, put away all your previous habits from Jedi Academy and try to
discover all new features and new key combinations. If you don’t, you will
probably fail on many levels and not have the most fun part of the game. The
NPC’s are more intelligent and energetic, in order to deal with them you have
to read all the tips and tricks on the “help & options” part of the CD menu.
This mod gives you the opportunity to push the barriers of your star wars
dreams and fantasies.

Have fun.
And may the Force be with you…always.

Osman GÜNYAZ
Computer Programmer and Graphic Artist.


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